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Physical Address
304 North Cardinal St.
Dorchester Center, MA 02124
One of the earliest systems I designed for Towers of Aghasba was the interaction system. Throughout the game’s development, this system continued to evolve and became one of the core systems in the game that was used to trigger SEVERAL…
Role: Systems Designer | Unreal Developer Genre: 3D | First-Person | Horror | Couch Co-op Release Date: October 2021 Platform: PC The House Where They Dwell is a 4-player couch co-op Horror Game that is currently under development. I am…
Role: Systems Designer | AI Designer | Unreal Developer Genre: Mystery | 3D | First-Person | Fantasy Platform: PC/ Console Release Date: In-Development The Passing is a mystery-fantasy game designed and developed as part of my thesis on ‘Improving Player…
Role: Lead Designer | Systems Designer | Technical Designer Genre: 3D| First-Person| Puzzle-Platformer| Adventure Release Date: March 11th, 2020 Platform: PC Crystal Chaos is a 3D, first-person, puzzle-platformer that I worked on with a team of 5. We were expected to produce a fully functioning game…
Role: Systems Designer | Combat Designer | Technical Designer Genre: Action | RPG | Fantasy | Turn-Based Platform: PC/ Console Release Date: January 2021 After Hours Combat Gameplay After Hours is a Turn-Based Action RPG that was made for Global Game Jam 2021.…
Working in a small 3 man team in our first ever Game Jam, we decided to break down the theme ‘Repair’ into ‘Re’ and ‘Pair’ to create a cooperative local multiplayer puzzle game. The players played as two parts of single…